← Napkini

Napkini

Walls of your own. Stones of the other. Twenty fields between you and victory.

Turn
Player A
No dice rolled.
Remaining dice
Roll to begin.
Log
  • Player A — roll the dice to begin.
Rules

10 chips each. A starts at fields 1–4 (4,3,2,1), B at fields 20–17 (4,3,2,1). A moves right, B moves left.

Roll two dice. Either move one chip the sum, or move two chips by the exact value of each die.

To jump over a stack you pass: your own stack must be even (wall); an opponent stack must be odd (stones). Empty fields are always fine.

You may land on empty fields or stack onto your own (max 10). You may not land on an opponent stack. If no legal move is possible, the turn passes.

Win by mirroring the starting pattern on the opposite end: A wins with 4,3,2,1 on fields 20–17; B with 4,3,2,1 on fields 1–4.